Call of Duty: World War 2 has painted itself as the savior for the Call of Duty franchise. The game marks a return to “boots on the ground combat” which the past three installments have lacked. But what WW2 will share with the past three titles is supply drops, and that is something we should all be worried about.

Activision, Call of Duty’s publisher, likes to be very sneaky with their wordplay. They’ve quietly admitted to supply drops being present in the game but even quieter is their mention of cosmetic only items during the quote, unquote “launch window”.

Essentially, that translates to: Items will be cosmetic only for the first month when reviews are still coming out and then we’ll throw everything me promised out the window and bamboozle our customers yet again.

We saw it with Black Ops 3 and again with Modern Warfare Remastered; cosmetic supply drops simply never stay that way in the Call of Duty franchise.

And this year could be even worse as the promise of “era-specific loot” is only guaranteed during the launch window. This means we could be seeing laser rifles and neon colored uniforms in multiplayer after launch. 


This system is being hidden altogether during the private beta, something I can only amount to a response from the backlash received during Infinite Warfare’s beta. in which supply drops and in-game currency were earned at a much faster rate than what the final game released with.

If you’re in denial about the implementation of these items you need to wake up. Activision’s financials continue to be bolstered by the sale of micro-transactions to the tune of over $1 billion every year.

I can gauge the excitement from my friends over Call of Duty’s supposed return to form as they ask me, the guy who used to live and breathe the franchise, what platform I’ll be playing on and where I pre-ordered. But what I tell them is something I said several months ago; I’m done with Call of Duty.

I still play Modern Warfare Remastered occasionally and I still love Treyarch Zombies, but I have no motivation to invest in Call of Duty WW2. I can already see the outrage stemming from a game that is flooded with unnecessary and repulsive supply drop items that do nothing but further Activision’s bottom line and take away from the aesthetics and allure of Call of Duty.

This is franchise on a downward spiral, not because Activision released 2 too many jetpack games, but because supply drops have ruined the reason why you play Call of Duty.

Multiplayer used to be about leveling up, prestiging, unlocking that new gun, getting a tactical nuke and amazing gameplay elements that kept you coming back. Now, Call of Duty is all about what new gaudy camo or overpowered weapon you can get from the game’s microtransaction system, and that is a disgusting state for a game to be in.

If you simply don’t care imbalance in gameplay, missing content or have unlimited funds to spend on a video game, then Call of Duty: WW2 looks like a fine game.

But for the average player, this year’s COD is going to be a promising experience that becomes a monumental letdown when SledgeHammer and Activision inhibit the game with microtransactions that dominate the conversation and psyche of the playerbase.

I’m just one of many longtime fans who has already rejected the idea of returning to the franchise. I see many others erasing future Call of Duty games from their gaming mindset very soon.